Exploring history through games
Immersive, historically accurate worlds that non-gamers can enjoy exploring. Think Assassin’s Creed, without having to pickpocket five people and climb eighteen walls first.
- Working title
- [DOUG]
- Setting / era
- [DOUG]
- Platform / engine
- [DOUG]
- Status
- [DOUG]
- Type
- Passion project
The idea
I love the idea of stepping into a historical world and just looking around. Most games make you earn that with a lot of skill and busywork first. I’m working on games where the world itself is the point, built to be historically accurate and easy for anyone to enjoy, gamer or not. [DOUG: confirm this framing]
What I’m building
[DOUG: what a player can actually do, and which places or eras]
How it’s built
[DOUG: engine, tools, how you research historical accuracy]
What I’ve learned
[DOUG]
Follow along
[DOUG: is there a devlog, wishlist, or signup? Otherwise: "I’ll post updates on the blog."]